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Games

Describe a game.
Play it the minute it's built.

Every game run writes a brief, builds a playable prototype as early as possible, makes the assets and playtests with real input. Play Bramble Rally, Sable Summit and Luma Grove below.

Playable now

Three original games.

Bramble Rally, Sable Summit and Luma Grove. Choose a game and press Play.

Original game · Recursive Intelligence

Bramble Rally

Six woodland racers, three laps and one golden acorn. Drift through a sunlit festival.

Prompt
Build an original woodland kart racer with six drivers, drift boosts and three laps.
Original game · Recursive Intelligence

Sable Summit

Carve a moonlit alpine descent through firs, canyon gaps and lantern-lit rails.

Prompt
Build an original alpine snowboard game with carving, jumps, rails and checkpoints.
Original game · Recursive Intelligence

Luma Grove

Drop soft forest spirits, merge matching friends and make room with a Puffball.

Prompt
Build an original forest drop-and-merge puzzle with soft physics and touch controls.

From a sentence
to a game you can hand over.

The same five steps every time.

  1. 01

    Game brief

    The core loop, controls, win and lose conditions, target platform and art direction — before any code.

  2. 02

    Playable prototype

    A vertical slice that runs as early as possible — for browser games, through a real index.html.

  3. 03

    Assets and feedback

    Original procedural or your own assets, kept with an asset and source ledger.

  4. 04

    Playtesting

    Game logic, input, collisions, state transitions and performance — tested, not assumed.

  5. 05

    Build and handoff

    Entry points, a README with controls and build steps, design notes and next improvements.

Six templates
to start from.

Browser games, Unity, Unreal and Blender. Each fills the composer with a precise brief you can change before you send it. Unity, Unreal and Blender templates use the engine you select on your Mac.

  • Browser

    Arcade runner

    A quick, playable loop with keyboard and touch.

  • Browser

    Puzzle lab

    Clear rules, levels and satisfying feedback.

  • Browser

    2D platformer

    Movement, collisions, enemies and level flow.

  • Unity

    Unity vertical slice

    A complete small 3D game project.

  • Unreal

    Unreal environment

    An interactive environment with an editor workflow.

  • Blender

    Game asset workshop

    Procedural assets, materials and export.

Built on
GDevelop.

Game Studio bundles a pinned GDevelop release and exports whole projects as HTML5 with PixiJS, saved to your Library.

Engine
GDevelop 5.6.283, pinned to one commit
Export
Whole-project HTML5 (PixiJS) + project ZIP
Starters
Arena · platformer · runner
History
Every save is an immutable revision
Saved to
Library → Games

Honest
by instruction.

Quoted from the guidance every game run gets. Play runs in a cookie-free sandbox with no network access.

  • “Do not claim an editor is connected or a build passed without a real tool result.”
  • “Browser games must run through index.html with keyboard/touch controls and restart.”
  • “Test game logic, input, collisions, state transitions and performance.”
  • “Prefer original procedural or user-provided assets, with an asset/source ledger.”

Questions.

Are these games playable here?
Yes. All three games are served from this site. Choose one and press Play; full screen is available below each game.
Which engines can it build for?
Browser games run through a real index.html. Unity, Unreal and Blender templates use the engine you select on your Mac, and Game Studio bundles a pinned GDevelop release.
Can a game reach the internet?
Not while you play it in the app: Play runs in a cookie-free sandbox with no network access.
Where do finished games go?
To your Library, under Games. Every save in Game Studio is an immutable revision you can return to.

Describe it tonight.
Play it tonight.